What We Learned Last Night

“Hey,” I told Paul, in my usual articulate morning way. “In my dream last night?” Paul grunted and fumbled for his glasses.
“Yeah?”
“I heard you saying I was a terrible writer.” Paul peered at me, hair crazy like a mad scientist, gray-blue eyes wide with concern.
“That’s a terrible thing to say,” he observed, voice scratchy with sleep.
“It’s okay, though,” I told him. “In my dream, I heard you say that, and sure – my feelings were hurt – but I realized I could differentiate between how you felt about my writing and how you felt about me.”
“Well,” Paul said, sounding surprised. “That’s good. Right?”
“Sure,” I nodded, “I mean… it’s great that my dream self is so much more advanced than I am.”
Paul laughed.

He thought I was kidding.

And We’re Off!

The query letter has been printed, proofed (by me and Kiwi) and signed. The stiff, oversize envelope purchased specifically for this effort (more attention grabbing, right?) has been discarded in favor of a simple business envelope. The stamp has been attached to the upper right corner, the address carefully transcribed in my atrocious handwriting.

Into the blue public mailbox query letter number one goes. My heart drops as the metal lid clangs closed.

Maps & Legends

Maps fascinated me, even as a kid. Two in particular stood out: TSR’s Map of Greyhawk and of course the maps created by the old master himself, JRR Tolkein. What would a Sea of Black Ice look like, standing on its shore? What lay off to the West, where the elven ships are bound?

My own sketches in service of the novel are, at best, utilitarian. In my mind, I picture florid seventeenth-century fonts, small illustrations for cities, careless arcs for hills and even a fanciful kraken in the bottom right panel filling what would otherwise be an empty and unremarkable patch of blue. I uncap my pen, hunch over my desk, and go to work. But when I pull back, I’ve got something that looks like the work of an experienced cartographer… after he slammed his fingers in the car door, blinded himself with a stream of pepper spray and gulped down a half-dozen shots of well vodka.

Boy, I wish I could draw.

Query Query

This is the text of the query letter I’m planning on sending out to agents. If anything doesn’t ring true, seems forced, or could benefit from more consideration, I’d be mighty grateful if you’d let me know in the comments.

UPDATE of 10/26: A reference to this site will be included in the query letter, along with a call-to-action to visit.

“17-year-old Abigail Moore, apprentice witch, is collecting herbs along the New Arkady shoreline when she stumbles over a young man, insensible, cotton shirt, trousers, and jacket waterlogged and cold to the touch. As Abigail pulls the young man’s arm over her shoulder, she sets into motion a chain of events that will see her driven out of her cottage, pursued by musket-toting Royalist soldiers, ululating toad-people and (most dogged of all) doubts about herself.

Will Abigail choose the virginity the path of witchcraft requires? Or will Abigail allow herself to be drawn into the revolution breaking out around her?

Inspired by authors like Diana Wynne Jones and H.P. Lovecraft, the original “Star Wars” film, and video games like the Fable series, “The Witch of the Colonies” might be described as ‘girl Harry Potter meets steampunk Huck Finn in serial format,’ but only if I was desperate to get the idea across as quickly as possible. “Witch of the Colonies” will serve as the first novel in an ongoing series, followed by “Demon of the Colonies” (a work in progress.)

Per your request, I have attached the first 10 pages of my manuscript, currently weighing in at 82,000 words. Thanks in advance for the time.

I look forward to hearing from you.”

Thanks, oh curious readers!

Monkey Man

Northern Arcadia is meant to be evocative of Colonial North America, but not identical. The human colonists are not uniformly or even predominantly white, and tension between the races is largely unknown. Humans are too busy trying to survive vicious winters, soil that doesn’t support traditional crops, and raids by ululating, bloodthirsty frog-men to quibble over the color of another human’s skin.

Like I say, Northern Arcadia is not identical to North America.

But when it came time to design the second native race of Northern Arcadia – the ape people, also known as the Ghu, Ghu-ba, Goobs, and Goobers – I began to worry about racism and misleading parallels. Significant numbers of the Ghu have been captured by other Ghu tribesmen, sold into slavery, and set to work on human plantations. Reviewing an early draft of the manuscript, I worried about casual readers misinterpreting the significance of these details, and mistakenly seeing the Ghu-ba as stand-ins for the African people kidnaped and brought to North America.

I considered excising the Ghu altogether. I drafted a version that replaced the ape-people on the plantations with convict labor and elephants in harness, but the pachyderms felt out of place, and the economics of shipping conscript labor overseas seemed implausible. Some rudimentary research turned up partial antecedents – convicts shipped overseas to be imprisoned, local convicts being used for labor – but not both at the same time.

A thought struck me. Maybe I had this issue the wrong way around? Maybe I didn’t need to make efforts to make the Ghu seem less human. Maybe I needed to invest more effort – more humanity – into the secondary characters in Witch of the Colonies who happen to have dark-colored skin. That seems like the more rewarding – if more difficult – path.

These things are always obvious after I’ve taken the time to figure them out.

Creature (Double) Feature

Designing the two races of sentient non-humans in Northern Arcadia has been a real challenge, and the source of many manuscript revisions.

The ‘ssssla’ described in the earliest manuscript drafts as ‘fish-people’ have drifted into ‘frog’ territory, and will ultimately owe much of their appearance to the family of American toads. I’m also leaning towards replacing ‘ssssla’ with ‘dhao bo’; I’m hard pressed to imagine sentient toads picking a name for themselves with all those stray sibilants.

Designing the race of ape people, the ghuba, has posed different challenges. More on that tomorrow.

Bringing Light In

Vanity and pride are my downfall. I’ve always been more concerned about folks’ impression of me than getting an honest take on my monstrous little creations. I’m halfway through life; if I want to see my name on the spine of a bound book, I can’t indulge myself anymore.

That doesn’t stop me from feeling more than a little apprehensive about exposing this stuff to friends and acquaintances.

What if people point and laugh?

That Didn’t Take Long

I promise daily updates and not a week later I’ve made myself a liar. I don’t reckon many folks are reading this blog yet, so now might not be the worst time to go silent. But I do want my words – my promises – to mean something.

Family was here this week, which early on meant vacuuming, sweeping, and frantically scrubbing down an apartment that looked worse the more we worked and the more we looked. Finishing was a relief, and the visit itself with the folks was a delight.

Tomorrow, I’ll be back.

Against Retconning

“Retroactive continuity (often shortened to retcon) is the alteration of previously established facts in a fictional work.” – definition of retcon courtesy wikipedia

Once Witch of the Colonies is sold, edited and printed I will not edit the book in any significant ways. I won’t. I just don’t trust older versions of myself to have a better perspective on the work. A different one, sure, but that’s all.

One significant disadvantage to this approach? I feel pressure to be sure I’ve set things up properly for the two novels that’ll follow.