A Different Kind of Pioneer: Writing for Video Games

Kotaku.com talks video game writers, and they pay some attention to the differences between writing for a novel and within the context of a larger team. I’ve had a modest bit of professional success working within the interactive field, almost always as a member of a larger team. When I set down to write WITCH I genuinely missed having art and creative directors to provide inspiration and feedback, to ask questions and tease and prod. Do I enjoy having perfect freedom? Well, yeah, sure. But I’ll trade a little bit of freedom for a better book, or movie, or video game.

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